Tools grid

Tidy Tile Mapper is an easy-to-use, intuitive and powerful tile-based game creator for Unity, perfect for creating both 2D and 3D tile-based games. More Information

Tidy Maze Maker is a plugin for Tidy Tile Mapper that allows you to generate mazes with which to amaze your friends and perplex your enemies. More Information

A handy little mesh-modifying script - perfect for creating water or fire in your favorite Tile-Mapping tool... Tidy Tile Mapper!
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Tidy Text Adventures - the zero-code-required, text-based-adventure creation tool of your dreams!
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Tidy Tile Mapper is an easy-to-use, intuitive and powerful tile-based map editor
for Unity, perfect for creating both 2D and 3D tile-based levels.

Wednesday, January 2, 2013

Tidy Text Adventures: The Video

You've seen it in prose, now see it in action!

If you're super-pumped after hearing my tired voice - buy the tool right now!
Or if you're feeling bookish, go ahead and read the documentation a little. It's not as decisive, but if you picture that bookworm from Toy Story 3 it's slightly more magical.

-Joshua McGrath

Friday, December 21, 2012

Tidy Text Adventures: Documentation now live

Hello friends, 

I have added Tidy Text Adventures to our documentation site

Here you can get specific help per layout (if you own the tool, the small ? button in the bottom left will take you to the relevant page).

If you don't own it but you are curious about creating text-based adventures in Unity with Tidy Text Adventures, take a look - screenshots ahoy!

Check out the new documentation here.

-Joshua McGrath

Wednesday, December 19, 2012

Tidy Text Adventures

Hello tool enthusiasts!

After the release of "Ball of Woe" I gave myself an early Christmas present - and took a few weeks 'off' to develop our new tool: "Tidy Text Adventures".

Tidy Text Adventures is a zero-code-required tool allowing you to build Text-based Adventure Games right inside Unity. That means... you can build them to whatever platform you wish to - and generally enjoy all of the benefits Unity has to offer.

So how does it work, in general?

  1. You create a new Adventure.
  2. You create a Room and put it in your World Map (see above).
  3. You create an Item and put it in your Room.
  4. You create some UseCases with which your player can interact with the Item (e.g: "Smash Teapot with Hammer")
  5. You add some Language with which the player will drive the world ("North","South","Look", "Take")
  6. You press 'Play'!
And some of the features?
  1. Super-intuitive design layout.
  2. Contextual help for every field.
  3. Inbuilt scheduled backup system - never lose your work!
  4. Styled UI provided - all you need to do is make your Adventure and press 'Play!'
  5. Full source code provided. Because people seem to like that.
  6. The same obsessive support you've come to expect from me.
That's really the sum of it. 

A pure, simple form of gaming using the most powerful graphics processor known to man: The human mind.

(That's a paraphrased reference to The Big Bang Theory)

You can play a short demo right here - during which you explore the trials and tribulations of making my morning coffee: "Hello, Strawman".

The tool was approved in record time and caught me unawares - so I'm busy stocking the documentation site and making help videos. In the meantime, have an explore - it has contextual help and is very intuitive to use.


-Joshua McGrath

Monday, December 3, 2012

Ball of Woe - Built with Tidy TileMapper

Hello friends, well-wishers, Tile-mapping enthusiasts.

We've done it! After five long months of development we have released "Ball of Woe" - built in Unity using Tidy TileMapper.

The project began as a basic test to assure that Tidy TileMapper handled three-dimensional upward-growing maps using the Runtime API (we make a lot of these tests on our side to assure that everything runs smoothly) but evolved, twisted and grew into a fully-fledged project.

Take a look at the promo video (above) and then - if your appetite has been whet, take a look at the longer development video below.

Ball of Woe has been currently released for iPad (we built and tested on the iPad 1, getting delicious frame-rates between the 50 and 60 mark - capped at 60 to preserve battery) - and is free.

So - feel free to get it from the App Store now.

And if you have any questions about how we did it - particularly: "Wait... I thought Tidy TileMapper was for building side-scrolling platformers?" - I'd love to give you more information - maybe in a video or blog?


-Joshua McGrath

Tuesday, September 4, 2012

Tidy TileMapper: Streaming Maps - the update!

Streaming maps! The new (long-overdue) addition to Tidy TileMapper.

Submitted as at the 5th of September, glorious year of 2012 - so it should be live for download within a few days.


-Joshua McGrath

Wednesday, May 16, 2012

Tidy TileMapper: Dynamic Background Generation and Click-to-paint game logic

A quick "In development" video for a few future Tidy TileMapper updates.
I'm excited!

-Joshua McGrath

Tidy TileMapper: Introducing Tidy Controllers

A short introduction to the latest update of Tidy TileMapper: Tidy Controllers.

-Joshua McGrath

Tidy TileMapper: Turning your models into Blocks

-Joshua McGrath

Sunday, May 6, 2012

Tidy Tile Pack #1 Available Now

It is with great excitement that we announce the release of Tidy Tile Pack #1 - our first pack of block-sets designed for use with Tidy Tile Mapper

Tidy Tile Pack #1 includes 15 block-sets and a total of 59 block variations - all lovingly-crafted in a lush, retro-painted style.

All blocks are pre-configured for use with Tidy Tile Mapper - simply import Tidy Tile Pack and get down to business.

I'll be starting work on new tile packs soon, so if you have any requests or suggestions for future block-sets please let me know. And if you have used Tidy Tile Pack #1 I would love to see screenshots of your creations.

- Jess

Friday, May 4, 2012

Top-down maps and Block Orientation.

Another tutorial for you today, my friends - this time demonstrating and explaining top-down mapping in Tidy TileMapper.

Hopefully this is helpful to you all.

-Joshua McGrath

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