You've seen it in prose, now see it in action!
If you're super-pumped after hearing my tired voice - buy the tool right now!
Or if you're feeling bookish, go ahead and read the documentation a little. It's not as decisive, but if you picture that bookworm from Toy Story 3 it's slightly more magical.
-Joshua McGrath
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Tidy Tile Mapper is an easy-to-use, intuitive and powerful tile-based game creator for Unity, perfect for creating both 2D and 3D tile-based games. More Information |
Tidy Maze Maker is a plugin for Tidy Tile Mapper that allows you to generate mazes with which to amaze your friends and perplex your enemies. More Information |
A handy little mesh-modifying script - perfect for creating water or fire in your favorite Tile-Mapping tool... Tidy Tile Mapper! More Information |
Tidy Text Adventures - the zero-code-required, text-based-adventure creation tool of your dreams! More Information   |
Wednesday, January 2, 2013
Friday, December 21, 2012
Tidy Text Adventures: Documentation now live
Hello friends,
I have added Tidy Text Adventures to our documentation site.
Here you can get specific help per layout (if you own the tool, the small ? button in the bottom left will take you to the relevant page).
If you don't own it but you are curious about creating text-based adventures in Unity with Tidy Text Adventures, take a look - screenshots ahoy!
Check out the new documentation here.
-Joshua McGrath
Check out the new documentation here.
-Joshua McGrath
Wednesday, December 19, 2012
Tidy Text Adventures
Hello tool enthusiasts!
After the release of "Ball of Woe" I gave myself an early Christmas present - and took a few weeks 'off' to develop our new tool: "Tidy Text Adventures".
Tidy Text Adventures is a zero-code-required tool allowing you to build Text-based Adventure Games right inside Unity. That means... you can build them to whatever platform you wish to - and generally enjoy all of the benefits Unity has to offer.
So how does it work, in general?
- You create a new Adventure.
- You create a Room and put it in your World Map (see above).
- You create an Item and put it in your Room.
- You create some UseCases with which your player can interact with the Item (e.g: "Smash Teapot with Hammer")
- You add some Language with which the player will drive the world ("North","South","Look", "Take")
- You press 'Play'!
And some of the features?
- Super-intuitive design layout.
- Contextual help for every field.
- Inbuilt scheduled backup system - never lose your work!
- Styled UI provided - all you need to do is make your Adventure and press 'Play!'
- Full source code provided. Because people seem to like that.
- The same obsessive support you've come to expect from me.
That's really the sum of it.
A pure, simple form of gaming using the most powerful graphics processor known to man: The human mind.
(That's a paraphrased reference to The Big Bang Theory)
You can play a short demo right here - during which you explore the trials and tribulations of making my morning coffee: "Hello, Strawman".
The tool was approved in record time and caught me unawares - so I'm busy stocking the documentation site and making help videos. In the meantime, have an explore - it has contextual help and is very intuitive to use.
Enjoy!
-Joshua McGrath
Monday, December 3, 2012
Ball of Woe - Built with Tidy TileMapper
Hello friends, well-wishers, Tile-mapping enthusiasts.
We've done it! After five long months of development we have released "Ball of Woe" - built in Unity using Tidy TileMapper.
The project began as a basic test to assure that Tidy TileMapper handled three-dimensional upward-growing maps using the Runtime API (we make a lot of these tests on our side to assure that everything runs smoothly) but evolved, twisted and grew into a fully-fledged project.
Take a look at the promo video (above) and then - if your appetite has been whet, take a look at the longer development video below.
Ball of Woe has been currently released for iPad (we built and tested on the iPad 1, getting delicious frame-rates between the 50 and 60 mark - capped at 60 to preserve battery) - and is free.
So - feel free to get it from the App Store now.
And if you have any questions about how we did it - particularly: "Wait... I thought Tidy TileMapper was for building side-scrolling platformers?" - I'd love to give you more information - maybe in a video or blog?
Enjoy!
-Joshua McGrath
Tuesday, September 4, 2012
Tidy TileMapper: Streaming Maps - the update!
Streaming maps! The new (long-overdue) addition to Tidy TileMapper.
Submitted as at the 5th of September, glorious year of 2012 - so it should be live for download within a few days.
Enjoy!
-Joshua McGrath
Submitted as at the 5th of September, glorious year of 2012 - so it should be live for download within a few days.
Enjoy!
-Joshua McGrath
Wednesday, May 16, 2012
Tidy TileMapper: Dynamic Background Generation and Click-to-paint game logic
A quick "In development" video for a few future Tidy TileMapper updates.
I'm excited!
-Joshua McGrath
Tidy TileMapper: Introducing Tidy Controllers
A short introduction to the latest update of Tidy TileMapper: Tidy Controllers.
-Joshua McGrath
Sunday, May 6, 2012
Tidy Tile Pack #1 Available Now
It is with great excitement that we announce the release of Tidy Tile Pack #1 - our first pack of block-sets designed for use with Tidy Tile Mapper
Tidy Tile Pack #1 includes 15 block-sets and a total of 59 block variations - all lovingly-crafted in a lush, retro-painted style.
All blocks are pre-configured for use with Tidy Tile Mapper - simply import Tidy Tile Pack and get down to business.
I'll be starting work on new tile packs soon, so if you have any requests or suggestions for future block-sets please let me know. And if you have used Tidy Tile Pack #1 I would love to see screenshots of your creations.
- Jess
Tidy Tile Pack #1 includes 15 block-sets and a total of 59 block variations - all lovingly-crafted in a lush, retro-painted style.
All blocks are pre-configured for use with Tidy Tile Mapper - simply import Tidy Tile Pack and get down to business.
I'll be starting work on new tile packs soon, so if you have any requests or suggestions for future block-sets please let me know. And if you have used Tidy Tile Pack #1 I would love to see screenshots of your creations.
- Jess
Friday, May 4, 2012
Top-down maps and Block Orientation.
Another tutorial for you today, my friends - this time demonstrating and explaining top-down mapping in Tidy TileMapper.
Hopefully this is helpful to you all.
-Joshua McGrath
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