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Monday, December 3, 2012
Ball of Woe - Built with Tidy TileMapper
Hello friends, well-wishers, Tile-mapping enthusiasts.
We've done it! After five long months of development we have released "Ball of Woe" - built in Unity using Tidy TileMapper.
The project began as a basic test to assure that Tidy TileMapper handled three-dimensional upward-growing maps using the Runtime API (we make a lot of these tests on our side to assure that everything runs smoothly) but evolved, twisted and grew into a fully-fledged project.
Take a look at the promo video (above) and then - if your appetite has been whet, take a look at the longer development video below.
Ball of Woe has been currently released for iPad (we built and tested on the iPad 1, getting delicious frame-rates between the 50 and 60 mark - capped at 60 to preserve battery) - and is free.
So - feel free to get it from the App Store now.
And if you have any questions about how we did it - particularly: "Wait... I thought Tidy TileMapper was for building side-scrolling platformers?" - I'd love to give you more information - maybe in a video or blog?
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