Here's a super-fast rundown of the deal with Tidy Tile-Mapper.
|Construct your Blocks|
A block is the building-block of your game maps.
It may contain many block-sets, representing different orientations (e.g corner blocks, lone blocks, diagonals etc).
Each block-set contains multiple variants - to allow you to add a little spice to your maps (e.g grass, grass-with-flower etc).
|Paint your Maps|
Using the Blocks created in the Block Editor paint your Block-Maps.
Use the Paint tool to click-and-drag your selected Block around the map. Use the Paint-Random function to randomly alter the variants of each block as they are placed.
Use the Cycle tool to (Cycle - left click) click and cycle through available Blocks.
Use the Cycle Variant (Cycle - right click) to cycle through the available Block Variants.
|Publish and Play|
Success! Your map is now trim and terrific, able to be tested instantly.
Alternatively, click 'Publish Map' - a prefab will be created, stripping all working blocks and data from the map - ready to be used in your glorious tile-based creations.
More to come - stay tuned, stay excited!