Tidy Tile Mapper Window
Block Editor: Opens the Block Editor window.
Add Map: Given a name, will add a new map to the scene.
- New Map Name: The name of your intended new map.
- Tile Width / Height: The proportions of the individual tiles making up your new map. Default is 1x1.
- Chunk Width/ Height: The size, in Blocks, of the chunks that your new map is composed of. A chunk is a small group of blocks, allowing you to increase the size of your map in small, organic increments (they're the grey, transparent blocks that are placed when your map is expanding).
- Growth Axis: This is the direction in which your map will grow. Up will force your map to grow up and to the sides - like a platformer game. Forward will force your map to grow forward and to the sides - like a flat terrain (a top-down game).
Publish Map: This will create a prefab in the "Tidy TileMapper\Maps" directory, removing all working blocks and map-creation logic from the working map, and leaving the working map in the scene.
Map Tools (left to right)
Disable: Disable current painting behaviours.
Cycle Blocks: Left-click: Cycle between available blocks in the "Your Blocks" menu. Right-click: Cycle between available variants in the block that you are clicking-on.
Paint Continuous: Left-click: Allows you to drag across your map and place the block wherever your cursor lands... just like... painting!
Block Paint Options
Randomise?: Randomises the variant on the blocks placed by painting (default paint behaviour is to paint with the first variant available on the block).